﻿namespace UnityEngine
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    public struct JointLimits
    {
        private float m_Min;
        private float m_MinBounce;
        private float m_MinHardness;
        private float m_Max;
        private float m_MaxBounce;
        private float m_MaxHardness;
        public float min
        {
            get
            {
                return this.m_Min;
            }
            set
            {
                this.m_Min = value;
            }
        }
        public float minBounce
        {
            get
            {
                return this.m_MinBounce;
            }
            set
            {
                this.m_MinBounce = value;
            }
        }
        public float max
        {
            get
            {
                return this.m_Max;
            }
            set
            {
                this.m_Max = value;
            }
        }
        public float maxBounce
        {
            get
            {
                return this.m_MaxBounce;
            }
            set
            {
                this.m_MaxBounce = value;
            }
        }
    }
}

